Translate OpenTrack rotational pose into City Car Driving 2.0 camera movement.
Independent / public Windows utility
CCD2 OpenTrack Companion
Head tracking that stops the instant the game context is no longer safe.
01 / Purpose
Purpose and scope.
A safety-gated bridge between OpenTrack head tracking and City Car Driving 2.0. It receives processed head-pose data over local UDP and converts it into mouse-look controls only while the intended game state remains valid.
Hold the configured in-game binding only during a deliberately armed driving session.
Stop output immediately when focus, cursor state or tracking freshness becomes unsafe.
Provide repeatable setup, centring controls, deadzones and useful diagnostics.
02 / Interactive demo
CCD2 Companion: when movement becomes input.
Start driving mode and move the simulated pose. Try the Center View sequence, tune sensitivity and deadzones, then close a safety gate and resume.
About this demoAn interactive local preview using fictional data, embedded in this portfolio. A local adaptation of the desktop status and settings panels, with separate simulation controls for pose, timing and input conditions. No webcam, tracking service, game or system input is used. Changes reset when you reload.
03 / Decisions
Engineering decisions.
Own the output
The companion—not OpenTrack—controls synthetic input so game focus and safety state can participate in every movement decision.
Loopback only
Tracking traffic never needs to leave the machine, which keeps the communication boundary narrow.
Fail closed
Focus loss, a visible cursor or stale data releases held input immediately instead of guessing.
No injection or capture
The design avoids game-memory access, process injection, screen capture and fragile UI automation.
04 / Architecture
How it works.
Track
OpenTrack maps and filters camera input, then sends fixed-size pose packets over loopback UDP.
Gate
A 10 ms state loop checks arming, exact game focus, hidden cursor state and fresh valid tracking.
Convert
Pose deltas become relative mouse movement with centring and deadzone state kept non-blocking.
Recover
A durable marker records held input so the next launch can release exactly the binding left behind.
05 / Technology
The working parts.
06 / Project status & roadmap
Current state and next steps.
- Version 1.2.0 is a stable public GitHub release.
- Regression tests and hands-on testing in the game passed for normal movement and the safety stops.
- Developed with AI assistance, which the project discloses.
- Test the experimental cursor guard on more display and scaling setups.
- Separate positive and negative centring and deadzone ranges.
- Manage a portable OpenTrack installation, once the safeguards for it are designed and tested.
- New features go to a separate alpha version; 1.2.0 stays unchanged.